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Post by raptor-chick on Nov 29, 2005 0:44:10 GMT -5
Hmmm... So I've just joined this site and I shall begin by posting a few of my dozen's of charries. So, yeah... Heh.
Name: M'yin-de. Race: Yautja(Predator) Gender: Female. Age: Unknown, but definately more than 2 centuries. Occupation: Elder, Arbitrator(lawkeeper), armor crafter and hunt leader. Place of birth: The Homeworld. Personality: Secretive, cold, sometimes motherly, sometimes cruel. Favourite saying: Males conquer, females rule. Strengths: Leadership, fighting, stubborness, minor technology repair. Weaknesses: Her children, stubborness, anger. Appearance: Nine feet tall and heavily muscled. Golden brown skin freckled with darker brown and many scars, especially on the left side of her face, under her left breast and what remains of her right arm. Dreadlocks gone dark gray with age and hot orange eyes. Her dreadlocks fall past her waist. Has a prosthetic right hand mid forearm down. She usually wears black armor with the scarlet insignia of the Arbitrators on the chest plate. Her mask is a stylized Yautja face. Favourite weapons: Ki'cti-pa(wristblades), naginata(pole arm with extendable handle and blade which detaches into 2 swords) and h'sai-de(slightly curved sword similar to katana). Bio: M'yin-de lost her right arm and received her most noticable scars on a hunt for a Queen Kainde Amedha(Alien) in her youth. She was later was accepted into the Arbitrators, then became an Elder later. She has had only two mates, both now dead and bore four children, a surprisingly low number for a Yautja. She is still a desirable mate despite her gray dreadlocks and likes to watch young hot-blooded males push themselves into more and more outrageous stunts in an effort to impress her. However, she just likes watching them get hurt. She doesn't like that type of male and has no intention of taking another. She is slow to true anger, which has saved the life of many of the young warriors who she helps to train, since they like to press the buttons of older warriors. The only way to truly enrage her is to threaten her children or those she has decided to protect. She has given up most of her hunting and now trains young warriors, performs her duties as an Elder and Arbitrator and crafts fine armor.
There we go! My first character bio! W00t!
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Post by raptor-chick on Dec 13, 2005 0:58:20 GMT -5
Name: Bob. Race: Griffin. Gender: Male. Age: Twenty years. Place of birth: Eyrie on a cliffside. Personality: Mean, cynical, sarcastic, grumpy, obnoxious, loyal. Favourite saying: "Bite me." Strengths: His mouth, brain and fighting skills. Weaknesses: His mouth and overconfidance. Appearance: Odd looking for a griffin. His crest looks more like a mohawk, and is tipped in black. Tall, black ears with a white spot on the back, the left one is pierced. Bob is a tawny gray color with numerous black markings, unlike other griffins, whose markings are based on birds of prey. His wings are very ornately marked. The feathers on his front legs extend almost to his feet, the long ones behind the leg are tipped in black. His tail is banded in black and has a heavy, ingraved gold ring on it. Bio: Bob is not popular among other griffins because of his temperment, odd name and looks. So instead of lingering around his home eyrie, he roams the land looking for entertainment, which usually consists of tricking others and teasing them. He only likes his parents and his youngest nest sister and visits them occansionally. Bob will not disobey the rules of the griffins and will aid all griffins and related creatures if they ask for his help, albeit reluctantly.
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Post by raptor-chick on Jan 9, 2006 23:05:49 GMT -5
You can tell I am a major Gargoyles fan, huh?
Name: Echo. Race: Former human; Mutate. DNA now consists of genetically engineered bat, jaguar and electric eel. Gender: Female. Age: 18. Place of birth: Canada. Occupation: Guardian of the city along with the other Gargoyles and Mutates. Personality: Happy and cheerful most of the time. Echo likes telling jokes and puns and quoting her favourite movies and TV shows. She can become moody and irritable when something reminds her of her time in the laboratory. Favourite saying: 'In case of blank looks, laugh maniacally.' Strengths: Her ability to manipulate sound, echolocate and her skills with martial arts, sword and knife fighting and archery. Weaknesses: Her extremely sensitve hearing. Appearance: Echo is a six foot tall humanoid jaguar with huge, black, leathery bat wings. Her eyes are gold and slit-pupiled. Her hair is blonde and goes down to her butt. Bio: Echo, or as she was known, Eoife, was captured by Dr. Anton Sevarius when she was visiting Manhatten. Once in his laboratory, he injected her with the mutagen and transformed her into Echo. He trained her to use weapons and to use her voice in battle. She can, by reaching the natural frequency of objects, disintigrate them or even explode them. Echo can also knock objects back with sound. She can mesmerize people. She can even kill. Two methods for this are, sending a powerful burst of sound at the heart, stopping it and rupturing blood vessals. The other involves using sound waves to liquify the brain. Unfortunately, this also makes the eyes explode. Sevarius attempted to train her to become his own personal assassin since he had made many enemies in his life. However, it backfired and she escaped despite the many security measures he had employed. After living for a short time in the streets, Echo was discovered by the other mutates living under Manhatten in the Labyrinth(Sevarius's old laboratory), and then by the Gargoyles. Echo now is a fellow guardian of the city and lives in the Eyrie building with the Gargoyles. Randomness: Echo likes almost all music, the only exeptions being country/western, most pop and some opera. She greatly enjoys singing along loudly to her favourite songs. However, her hearing prevents her from listening to music at high volumes, which saddens her. She has an advantage that bats have as well; to prevent from being deafened from her own echolocation and sudden loud sounds, tiny muscles in her ear pull the hammers away from her eardrums, saving her hearing. She likes dancing to rave music.
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Post by raptor-chick on Apr 11, 2006 13:26:13 GMT -5
Name: Sekh'rett. Race: Sar'rin. Gender: Male. Age: Ten Earth years, young adulthood on his own planet. Occupation: Hunter. Place of birth: Sobek 5; a planet in a far-off solar system. Personality: Quiet, joking, often naive. He is territorial about his belongings, like most young male Sar'rins. Strengths: Learning new languages, hunting, tracking and flying. Weaknesses: His own youth, his reletively low status in his tribe and his naivety. Appearance: Five foot two and slender. All of his reptilian race are built very lightly, with lean, light muscles and hollow bones to allow for flight. His shoulders, chest, back and leg muscles are the largest to aid in flight and the escape the many dangerous creatures on Sobek 5. He has very long legs and long arms. His hands have three clawed fingers on them. He is olive green. His eyes are bright green and large, surrounded by darker green, making his eyes seem permanantely shadowed by his brow ridges. His crest is smallish. Among the Sar'rin, the most dominant members have the largest crests with the most red on them. His is mostly blue and yellow, tipped only slightly in red. He wears only a loincloth, belt and holders for his trade knives on his thighs. They are ornately marked with black inks. The only jewelry Sekh-rett has is a necklace made with a polished dark purple stone. Favourite weapons: A spear made with metal traded from the humans and a pair of trade knives that he wears in garter-like holders on his thighs. Bio: Sobek 5 was discovered by humans and upon the discovery of sentiant life on the main continent, they immidiately began befriending the new species. An explorer was sent to live with one of the first tribes to be contacted and gather information on their habits and to document the local life forms. This was so the hazards of the new planet could learned before they attempted to create a colony. The leader of the tribe immidiately instructed Sekh'rett, a young, intelligent and promising hunter to stay with the human, to protect him. Sekh'rett was chosen because he learned the most of the human's language out of the rest of the tribe and was less likely to be missed than one of the higher-ranked or older members should anything go wrong or if the human decided to travel. If Sekh'rett is successful, his status in the tribe will go up greatly; if the human dies and the trades between that tribe of Sar'rin and the humans slack off, it will be his head. Unfortunately for him, the human knows little of the foreign wildlife and nearly dies many times before Sekh'rett begins teaching him how to protect himself. They soon begin to travel to learn of as many new species as possible and the edible plants. Once they reach the shore of the great ocean they learn something; the humans have discovered this new world just as more advanced Sar'rin from the islands across the great ocean have discovered it. The human and Sekh'rett have stumbled right into the very same thing that happened between the Europeans and Native Americans so many thousands of years ago on Earth, only this time the newcomers are even more dangerous, if that is possible...
((Phew! Muchly hooge amount of typing. This was squishing around in my head for a long time and I decided to get it out because I need to make room for more ideas. I might make this into a comic eventually, or a proper story. I dunno.))
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Post by raptor-chick on Apr 12, 2006 17:19:03 GMT -5
Name: Ariana. Race: Werewolf. Gender: Female. Age: Seventeen. Occupation: Works in a comic book store. Place of birth: Canada. Personality: A typical, sullen, angry Goth. She hates her foster family and having to live there, but when she's away from them, she opens up and becomes much more relaxed. Strengths: Her independance, her easy accepted of what happened to her. Weaknesses: Her lack of control and her short, explosive temper. Appearance in human form: Ariana is tall, with a lean, boyish figure. She is very, very Goth. Her nose, right eyebrow, bellybutton and ears are pierced, and in the case of her ears, multiple times. Her hair changes styles and colors frequently; at the moment it is bright red and in a mohawk. She likes fishnet, spikes, leather, black, red and very bright and random color accents. She also likes knee socks in exciting colors and patterns, though generally you don't see it because of her heavy, tall black boots, of which she has several pairs in various styles. Appearance transformed: Ariana is a lean, tough looking wolf with dark, black-brown fur that is the natural shade of her hair. She has a couple small, irregular white patches on her belly and carries a streak of oddly colored fur on her head because of her dyed hair. She likes being partially changed because she still looks like a wolf, can run as fast as one, but can also walk upright, manipulate things with her paw-like hands and talk, sort of. Think of someone drawing an anthropomorphic wolf and you have what Ariana looks like. Favourite weapons: Generally her smart mouth, but now her claws, teeth and very appearance. Bio: While taking a walk through a ravine near her house late at night, she was attacked by what she then thought was a wolf. After being discovered after an anonymous phone call to the police, she was taken to the hospital to recover from the brutal attack. She quickly noticed that she was not the same; all her senses were much more acute. When she was brought back to her foster home for a while it was pleasant, but soon the situation degenerated back into its usual dysfuctional state. During the next month, Ariana learned what happened to her when she lost her temper. Her nails grew into claws. Her teeth would sharpen. She would feel hair growing in a prickling line down her spine. Sometimes her eyes would even change color. At first, she thought it was her imagination because all the changes vanished as soon as she calmed down, but as the month wore on, the changes happened more easily, became more noticable and lasted longer. Then, one night she realized what had happened to her in a violent, sudden transformation into a werewolf. Her fear quickly vanished when she found what a joy it was to be so strong, so fast, so powerful... She changed every night she could, running for hours in the very same ravine she had been attacked in. She didn't just limit her transformations to full moon. She experimented with her forms; changing from full wolf form to one that was in between to a strange, twisted, near human form that closely resembled movie werewolves. Her midnight runs cut into her school and the lack of sleep made her ever more irritable. Her home life changed from strained to explosive in mere days. Just when she was at the point where her late night runs could not occur because of ever tightening home security, she discovered she was not alone. Ariana discovered, after a late run, that what attacked her was not a normal wolf, but her friend's mother. She was taken to where the rest of the pack lived. She was as much of a curiosity to them as they were to her. Apparently, humans did not change into werewolves after being bitten by them. They usually were killed or nothing ever came of it. But... They had never had one survive an attack at full moon before... They made an offer to Ariana; come live with them, live in a real pack where she could be accepted. Ariana immidiately took them up on the offer, but there was still the problem of her foster family...
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Post by raptor-chick on Apr 15, 2006 1:39:32 GMT -5
Name: Biohazard. Race: Mutated reptile, among other things. Gender: Female. Age: Unknown. Place of birth: Unknown, but most likely a laboratory. Personality: Angry, sullen, sarcastic, insulting. Every unpleasant emotion. Favourite saying: Not printable. Strengths: Herself. Weaknesses: Herself. Appearance: A tall, very female humanoid reptile. Biohazard looks like a typical comic book female; tall, curvy, strong and developed. Her scales are poisonous green, marked with black stripes. On her chest is a black biohazard sign. She has a row of spikes starting on her brow and running to the tip of her tail. She has four toes on each foot, but the innermost one is set higher on her ankle so that it does not touch the ground. It is razor sharp. Favourite weapons: Biohazard is a weapon. Her saliva, blood, breath, everything is deadly poisonous. The spikes on her back are poisonous, as are her fangs. She will lick her claws before she fights for added deadliness. Bio: She was created to be a weapon, but is now so dangerous, no one knows what to do with her. She heals at an accelerated rate and can happily eat all known poisons. Even guns have little effect on her because her blood quickly destroys bullets. While she was probably human once, she now can't have any sort of intimate contact with living creatures because of her poisons. Her life is a lonely one and it had turned her into a most unpleasant individual. This doesn't stop her from using her looks, strange as they are, to bend people to her will. It also doesn't stop her from killing them that way.
((Meh. This needs work. Biohazard is another older character and has gotten more and more unpleasant over the years. You just need at least one charrie like her; someone who is mean and awful and is not afraid to manipulate others. I like to draw her when I'm angry; it works good. But anyways, looking at all the character thingers I've done, it seems like every second one was made in a lab!!! Eek... I blame Gargoyles. That show had an impact on me.))
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